mortal shell ii cheat engine: What the Table Supports
The mortal shell ii cheat engine table is intended for the full PC version and has been tested against the latest Steam version listed in the reference discussion. The available table has progressed through several versions, adding editors for Tarstones XP, assigned skill points, inventory quantities, item discovery, and related interaction functions.
The table is a community-made tool rather than an official Mortal Shell II feature. Its options may change between releases, so match the table version to your installed game build before enabling values.
Progression Editors
- Tarstones XP editor
- Assigned skill points editor
- Useful for testing progression systems
Inventory Tools
- Item quantity editing
- Item found editor in newer versions
- Existing items only, according to the table maker
Utility Functions
- Interaction issue hotkey fix
- Teleport-related script support
- Requires careful testing during play
| Table Version | Reported Additions | Compatibility Note |
|---|---|---|
| v1 | Initial table release | Tested with a Steam version |
| v2 | Inventory quantity editor | Changes quantities of items already owned |
| v3 | Updated inventory editor | Designed for item-count adjustments |
| v3.1 | Item found editor | Tested with the latest Steam version |
| v4 | Tarstones XP, assigned skill points, interaction hotkey fix | Tested with the latest Steam version |
Use this page as a setup and troubleshooting reference. It does not provide a download mirror, a fabricated table file, or unsupported feature claims.
Before You Use the Mortal Shell II Table
Preparation is the most important part of using a memory-editing table safely. Close unrelated trainers, confirm that your game is the full PC release, and create a backup of important save data before experimenting with inventory or progression values.
The table maker reported that Cheat Engine 7.7 was the version that avoided crashes or unexpected closing during testing. That does not guarantee identical behavior on every system, but it is the specifically reported version for this table.
| Preparation Check | Recommended Action | Reason |
|---|---|---|
| Game edition | Use the full PC version | The table was described for the full version |
| Store build | Check the current Steam build | Table testing references the latest Steam version |
| Cheat Engine version | Start with Cheat Engine 7.7 | This version was reported as the most stable for the table |
| Save protection | Back up saves before editing | Incorrect values can affect progression |
| Running software | Close other trainers and overlays when possible | Reduces process-selection and conflict issues |
Do not edit several systems at once. Test one value, confirm the result in-game, and keep a clean backup so you can restore progress if a value behaves unexpectedly.
Confirm the Game Build
Launch Mortal Shell II normally and verify that the installed build matches the table’s stated Steam compatibility. Avoid assuming that a newer patch will work without testing.
Open the Table File
Install or open the trusted table file with Cheat Engine 7.7. Only use files from a source you can evaluate, and scan downloaded files with your normal security tools.
Select the Game Process
Click the PC icon in Cheat Engine and select the Mortal Shell II process. Confirm the process name carefully before keeping the selection.
Activate One Option
Keep the table, then activate a single trainer option by checking its box or changing a supported value from 0 to 1. Test the result before using another editor.
How to Use XP, Skill Point, and Item Editors
The safest workflow is incremental. Start with a low-impact editor, observe the game state, and avoid changing values while a save, loading screen, or item pickup is actively processing.
The reported table includes a Tarstones XP editor and an editor for assigned skill points. Earlier releases focused on inventory quantities, while later versions expanded item-related controls. The exact layout may vary between table revisions.
| Editor | Best Use | Main Risk |
|---|---|---|
| Tarstones XP | Testing progression changes | Excessive progression may disrupt pacing or balance |
| Assigned skill points | Reviewing builds or experimenting with allocation | Invalid or extreme values may create unexpected states |
| Inventory quantity | Adjusting quantities of items already owned | The editor may not identify every item entry clearly |
| Item found editor | Testing found-item tracking in supported versions | The feature may depend on table and game build |
| Interaction hotkey fix | Addressing a reported interaction issue | Utility scripts should be enabled only when needed |
A key limitation is that the inventory editor changes quantities for items already present in the inventory. It is not described as a tool for adding entirely new items. Some discussion also notes that item entries may not display clear names, so identifying an entry may require careful comparison.
Change one quantity or progression value at a time. If the intended result appears, save normally and record which table option produced it before continuing.
Low-Risk Test
Begin with a minor quantity adjustment for an item you already possess, then check the inventory and save state.
Progression Test
Use a modest XP or skill point change, return to normal gameplay, and confirm that menus and progression still behave correctly.
Advanced Test
Try utility scripts only after the basic table functions work. Disable them when they are no longer required.
For additional table-version notes and the original discussion, review the Mortal Shell II table thread on FearLess Cheat Engine.
Troubleshooting Crashes and Unclear Inventory Entries
Crashes usually point to a mismatch between the game build, Cheat Engine version, table revision, or the selected process. Start with the simplest checks rather than repeatedly activating every option.
If an inventory entry does not show the item name, do not guess repeatedly. The table discussion explains that quantities may appear without clearly identifying which item each entry represents. Community users suggested comparing internal FName values, but this is an advanced identification method and should be approached cautiously.
| Symptom | Likely Check | Practical Response |
|---|---|---|
| Cheat Engine closes | Version or table compatibility | Try the reported Cheat Engine 7.7 setup |
| Options do nothing | Wrong process or unsupported build | Re-select the Mortal Shell II process and check the game build |
| Inventory entry is unclear | Editor lacks readable item labels | Compare entries carefully and test only backed-up saves |
| Game behaves oddly | Too many options enabled | Disable all options, restart, and test individually |
| Interaction issue remains | Utility script mismatch | Confirm the correct table revision before enabling the fix |
If something goes wrong, disable the table, close the game without overwriting a clean save, restart the application, and restore the backup if needed.
Use this troubleshooting order:
- Confirm the game is closed before opening or changing the table.
- Launch the game and select the correct process.
- Enable only one option.
- Test in a controlled area rather than during a major encounter or loading transition.
- Disable the option before closing the game unless the table requires another state.
Avoid treating a visible value as proof that the edit is safe. Some values can be temporary, cached, or linked to other systems. A controlled test and a backup are more reliable than a large immediate adjustment.
Mortal Shell II Cheat Engine Checklist and FAQ
Use this checklist before each session. It covers the setup details most likely to affect stability and the limitations reported for the current table versions.
Setup and Safety Checklist:
- Back up the Mortal Shell II save before editing values
- Confirm the table matches the current Steam game build
- Use Cheat Engine 7.7 as the reported stability baseline
- Select the Mortal Shell II process through the PC icon
- Activate and test one editor at a time
| Goal | Correct Approach | Avoid |
|---|---|---|
| Adjust progression | Use the XP or assigned skill point editor carefully | Large unexplained value jumps |
| Edit inventory | Change quantities for items already owned | Assuming the editor can create new items |
| Identify entries | Compare values or identifiers methodically | Guessing across multiple saves |
| Improve stability | Match table, game build, and Cheat Engine version | Mixing several trainers or table revisions |
| Restore progress | Close without overwriting a clean save and use the backup | Continuing after unexplained behavior |
Q: What is the recommended Cheat Engine version for the Mortal Shell II table?
The table discussion reports Cheat Engine 7.7 as the version that avoided crashes or closing during testing. Treat it as a compatibility baseline, not a universal guarantee.
Q: Can the inventory editor add items that I have never found?
The reported limitation is that it changes quantities for items you already have. It is not described as a method for adding entirely new items.
Q: Which Mortal Shell II table version includes the item found editor?
The reference discussion lists the item found editor under table v3.1. Table v4 adds Tarstones XP, assigned skill points, and an interaction hotkey fix.
Q: Why do some inventory entries lack clear item names?
The inventory editor may show quantity entries without identifying the corresponding item. Advanced users can compare internal identifiers, but testing with a backed-up save is the safer approach.
Community tables can become outdated after game updates. Keep backups, use only trusted files, and stop editing if the game or save behaves unexpectedly.