Mortal Shell II benchmark: 2026 FPS & Settings Guide - Performance

Mortal Shell II benchmark: 2026 FPS & Settings Guide

Mortal Shell II benchmark results, hardware targets, VRAM usage, and optimized settings for 1080p and 1440p PC performance.

2026-08-23
Mortal Shell II Wiki Team
Quick Guide
  • Mortal Shell II benchmark results point to demanding 1080p and 1440p hardware targets.
  • Best starting point: Use DLSS Quality or FSR Balanced when native resolution is too costly.
  • Recommended preset: High settings provide a stronger performance balance than Ultra.
  • VRAM target: Plan for roughly 6 GB at 1080p and 7 GB at 1440p.
  • Stability tip: Keep an SSD, allow shader compilation, and monitor traversal stutter.

Mortal Shell II benchmark overview

The Mortal Shell II benchmark picture is clear: this is a demanding Unreal Engine 5 action game built around detailed environments, Lumen lighting, Nanite assets, and open-zone traversal. A tested Windows configuration uses DirectX 12, 16 GB of system memory, and an SSD. Performance can be improved substantially by tuning the heaviest graphics options rather than simply selecting the lowest preset.

The available testing compares 1920×1080 and 2560×1440 output at Ultra quality, with native rendering, FSR, and DLSS modes tested without ray tracing. A separate optimization pass reports up to a 46% performance improvement over Ultra in one scene and about 35% in another when using optimized settings at 1440p with DLSS Quality.

Video Highlights:

  • Unreal Engine 5 features and their performance costs
  • DLSS, FSR, TSR, and native image-quality comparisons
  • Recommended settings for shadows, reflections, textures, and environment detail
  • Explanation of shader and traversal stutter behavior
Test targetPractical resultRecommended interpretation
1080p average near 25 FPSRX 590 with FSR Balanced or GTX 1070Entry-level playable target
1080p minimum near 25 FPSRX 5500 XT with FSR Balanced or GTX 1060 with FSR BalancedExpect dips in demanding scenes
1080p average near 60 FPSRX Vega 56 with FSR Balanced or GTX 1080 TiComfortable target under tested conditions
1440p average near 25 FPSRX 5600 XT or RTX 2070Requires careful expectations
1440p average near 60 FPSRX 6600 XT with FSR Balanced or RTX 2080 Ti with DLSS BalancedHigh-end target for smoother combat
Benchmark context

Treat these figures as comparative guidance, not a guarantee for every system. Driver versions, patches, CPU pairing, and scene complexity can change the result.

GPU, resolution, and upscaling results

Resolution has a major effect on the GPU load, while upscaling determines how much image quality you trade for additional frames. Native rendering offers the cleanest image, but the testing indicates that only very powerful graphics cards should target stable performance in demanding scenes.

DLSS Balanced is the strongest general option for compatible NVIDIA cards. It preserves fine geometry and dark-environment detail better than FSR Balanced in the reported comparisons. FSR Balanced remains useful on Radeon cards and hardware without DLSS support, although fine lines, armor details, fog, and moving objects can show more shimmer.

TSR is available, but the tested implementation shows visible shimmering and breakup. Native anti-aliasing options do not create a meaningful enough improvement to justify their cost in most cases.

Upscaling modeImage qualityPerformance useBest fit
NativeHighest clarity, stable fine detailHighest GPU costHigh-end systems
DLSS QualityVery strong reconstructionModerate cost reductionNVIDIA RTX systems
DLSS BalancedGood clarity with more headroomStrong performance gain1440p performance targets
FSR BalancedUseful, but more shimmer in fine detailStrong performance gainRadeon and non-DLSS systems
TSRUneven detail stabilityVariableSecondary fallback

Native

  • Maximum clarity
  • Best for screenshots
  • Demanding in dark, detailed scenes

DLSS Balanced

  • Strong 1440p option
  • Cleaner fine detail
  • Requires supported NVIDIA hardware

FSR Balanced

  • Broad hardware support
  • Useful performance savings
  • Watch for shimmer during movement
Avoid blind Ultra testing

Ultra can increase visual cost without a proportional improvement. Environment Ultra is especially expensive, while Ultra textures may worsen streaming artifacts near some Beacons.

Optimized graphics settings

The best practical preset keeps the image quality of High or Ultra where it matters and removes inefficient costs elsewhere. Global Illumination should not be set to Low because it removes bounced lighting and reduces reflection quality. Medium is a useful performance choice, while Ultra preserves the intended lighting at a higher cost.

Hardware Ray Tracing is best left disabled for now. The tested behavior showed no noticeable visual or performance difference, and the option also required every relevant setting to remain at High or above.

SettingRecommended valueReason
Hardware Ray TracingOffNo clear tested benefit; restrictive requirements
Global IlluminationMedium or UltraLow removes bounced lighting
ShadowsHighGood quality with a small cost over Low
View DistanceUltraReduces foliage and small-object pop-in
TexturesHighAvoids reported Ultra streaming issues
Visual EffectsMedium or UltraUltra animates close grass but costs more
ReflectionsHighAdds Lumen reflections without Ultra's small advantage
Post ProcessingHighUltra adds effects and an estimated performance cost
EnvironmentHighAvoids Ultra's large Nanite Tessellation cost
Seamless Dungeon LoadingOnUseful with an SSD; test Off if entry stutter is severe
1

Choose the resolution target

Start at 1920×1080 for midrange hardware or 2560×1440 for stronger GPUs. Use the same test location when comparing changes.

2

Select an upscaler

Use DLSS Quality on supported NVIDIA hardware. Choose FSR Balanced when DLSS is unavailable, then compare motion clarity before lowering more settings.

3

Apply the high-impact changes

Set Environment to High, Global Illumination to Medium or Ultra, Reflections to High, and Hardware Ray Tracing to Off.

4

Tune for stability

Keep Textures at High, allow shader compilation to finish, and test Seamless Dungeon Loading according to your storage device.

Recommended starting preset

For most systems, begin with High settings, DLSS Quality or FSR Balanced, Hardware Ray Tracing Off, and Textures High. This preserves the dark fantasy atmosphere while reducing unnecessary frame-time spikes.

CPU, RAM, VRAM, and storage requirements

The benchmark data indicates that Mortal Shell II can use up to 16 CPU threads for loading and streaming, although up to 12 threads are utilized most effectively in the reported test. CPU performance still matters for consistent frame pacing, enemy logic, physics, and open-zone traversal.

The published minimum configuration lists an Intel Core i7-10700K or AMD Ryzen 5 3600, 16 GB of RAM, an RTX 2060 SUPER 8 GB or RX 6600 8 GB, DirectX 12, and 70 GB of SSD storage. Separate legacy testing found lower processor tiers capable of acceptable results under specific GPU conditions, but those results should be treated as lower-bound comparisons rather than a recommended buying target.

Resource1080p observation1440p observation
VRAMAbout 6 GB across tested 6 GB, 8 GB, and 11 GB cardsAbout 7 GB across tested cards
System RAMAbout 11–12 GB depending on GPUAbout 12–13 GB depending on GPU
StorageSSD required for the stated minimum targetSSD strongly recommended for streaming
CPU loadingUp to 16 threads can load dataMore threads help streaming headroom
APIDirectX 12DirectX 12

A system with 16 GB of RAM can meet the stated baseline, but background applications may reduce available headroom. Close browsers and overlays before testing if memory use approaches the limit. An SSD is particularly important when entering dungeons or moving between detailed location segments.

Benchmark readiness checklist:

  • Install the game on an SSD with at least 70 GB free
  • Use 16 GB of system RAM or more
  • Update the graphics driver before comparing results
  • Let initial shader compilation finish
  • Record resolution, upscaler, preset, and frame-rate target
Memory planning

The reported VRAM figures are approximate usage observations at Ultra. High textures are a safer choice if your graphics card has limited memory or shows texture streaming artifacts.

Troubleshooting and FAQ

Performance problems are not always caused by average FPS. Frame-time spikes, shader compilation hitches, texture streaming, and dungeon transitions can make combat feel less consistent even when the counter looks acceptable. Test one change at a time and compare the same scene before changing several variables.

A forced latency feature was also reported during testing, with an engine configuration adjustment used to disable it. Disabling that feature may reduce micro-stutter at high frame rates, but it can increase input latency. It is therefore better considered an advanced experiment than a default recommendation.

For additional benchmark charts and test methodology, review the Mortal Shell II legacy hardware benchmarks.

SymptomFirst adjustmentFollow-up
Low average FPSEnable DLSS or FSR BalancedLower Environment and Global Illumination
Texture pop-in or streaming artifactsSet Textures to HighConfirm the game is installed on an SSD
Shimmering foliage or armorReplace TSR with DLSS or FSRTest Quality before Balanced
Dungeon-entry hitchingCheck Seamless Dungeon LoadingDisable it only if stutter remains disruptive
Micro-stutterFinish shader compilationCompare frame pacing with advanced latency changes

Q: What does the Mortal Shell II benchmark suggest for 1440p?

A comfortable 60 FPS target is associated with approximately an RX 6600 XT using FSR Balanced or an RTX 2080 Ti using DLSS Balanced in the reported testing.

Q: Should Hardware Ray Tracing be enabled?

No. The tested option showed no clear visual or performance benefit and imposed restrictive quality requirements, so leaving it off is the safer starting point.

Q: Is 8 GB of VRAM enough for Mortal Shell II?

The reported testing used about 6 GB at 1080p and about 7 GB at 1440p. High textures are still recommended if streaming artifacts appear.

Q: Which upscaler is best?

DLSS Balanced is the strongest general choice on supported NVIDIA hardware. FSR Balanced is a practical alternative, while TSR showed more unstable fine detail in testing.

Final tuning rule

Prioritize frame-time consistency over a higher preset. Stable combat timing with High settings and a suitable upscaler is usually more valuable than Ultra effects.